artec::sdk::algorithms::TexturizationSettings Struct Reference

#include <artec/sdk/algorithms/Algorithms.h>

Public Attributes

base::ScannerType scannerType
 Scanner type. More...
TexturizeType texturizeType
 Texturize type to use. More...
TexturizeResolution texturizeResolution
 Texturize output resolution. More...
bool enableBackgroundSegmentation
 Enables background segmentation for input texture frames. More...
bool enableAmbientLightingCompensation
 Enable compensation of ambient light. More...
int atlasUnfoldingPolygonLimit
bool enableTextureInpainting
 Interpolate colors for empty texture areas. More...
bool useTextureNormalization
 Correct texture brightness for Artec scanners. More...
InputFilter inputFilterType
 Type of frames, which should be used by the algorithm. More...

Detailed Description

Definition at line 144 of file Algorithms.h.

Member Data Documentation

int artec::sdk::algorithms::TexturizationSettings::atlasUnfoldingPolygonLimit

Set the limit for number of polygons for mesh unfolding: 0 - disable simplification (unfold original mesh) N - reduce number of polygons to N, then make unfolding and re-project atlas to the original mesh

Definition at line 151 of file Algorithms.h.

bool artec::sdk::algorithms::TexturizationSettings::enableAmbientLightingCompensation

Enable compensation of ambient light.

Definition at line 150 of file Algorithms.h.

bool artec::sdk::algorithms::TexturizationSettings::enableBackgroundSegmentation

Enables background segmentation for input texture frames.

Definition at line 149 of file Algorithms.h.

bool artec::sdk::algorithms::TexturizationSettings::enableTextureInpainting

Interpolate colors for empty texture areas.

Definition at line 155 of file Algorithms.h.

InputFilter artec::sdk::algorithms::TexturizationSettings::inputFilterType

Type of frames, which should be used by the algorithm.

Definition at line 157 of file Algorithms.h.

base::ScannerType artec::sdk::algorithms::TexturizationSettings::scannerType

Scanner type.

Definition at line 146 of file Algorithms.h.

TexturizeResolution artec::sdk::algorithms::TexturizationSettings::texturizeResolution

Texturize output resolution.

Definition at line 148 of file Algorithms.h.

TexturizeType artec::sdk::algorithms::TexturizationSettings::texturizeType

Texturize type to use.

Definition at line 147 of file Algorithms.h.

bool artec::sdk::algorithms::TexturizationSettings::useTextureNormalization

Correct texture brightness for Artec scanners.

Definition at line 156 of file Algorithms.h.

The documentation for this struct was generated from the following file: