#include <artec/sdk/base/ITexture.h>
Definition at line 33 of file ITexture.h.
virtual void artec::sdk::base::ITexture::clear |
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pure virtual |
Clear all texture contents. Release all Arrays and image.
virtual IImage* artec::sdk::base::ITexture::getImage |
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const |
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pure virtual |
virtual IArrayInt* artec::sdk::base::ITexture::getTexturedTriangles |
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const |
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pure virtual |
Set/Get textured triangles.
Set/Get texture coordinate indices.
Set/Get texture coordinates array.
virtual bool artec::sdk::base::ITexture::isEmpty |
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const |
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pure virtual |
Check if texture was initialized.
virtual void artec::sdk::base::ITexture::setImage |
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IImage * |
image | ) |
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pure virtual |
virtual void artec::sdk::base::ITexture::setTexturedTriangles |
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IArrayInt * |
triangles | ) |
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pure virtual |
virtual void artec::sdk::base::ITexture::setTrianglesUVIndices |
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IArrayIndexTriplet * |
index | ) |
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pure virtual |
The documentation for this class was generated from the following file: