#include <artec/sdk/scanning/IScanningProcedureObserver.h>
virtual void artec::sdk::scanning::IScanningProcedureObserver::onFrameCaptured |
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const RegistrationInfo * |
frameInfo | ) |
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pure virtual |
Called after new scanned frame was captured Synchronized, but will be called from many different threads This function called in such order, as frame was captured, no additional sorting needed Do not make large calculation here - just save data for handling in other thread
virtual void artec::sdk::scanning::IScanningProcedureObserver::onFrameScanned |
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const RegistrationInfo * |
frameInfo | ) |
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pure virtual |
Called after new scanned frame was added to scan Synchronized, but will be called from many different threads This function called in such order, as frame was captured and registered, no additional sorting needed Do not make large calculation here - just save data for handling in other thread
virtual void artec::sdk::scanning::IScanningProcedureObserver::onScanningFinished |
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int |
scannerIndex | ) |
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pure virtual |
called after scanning in finished, but before texture conversion
The documentation for this class was generated from the following file: