#include <artec/sdk/capturing/IFrameProcessor.h>
Definition at line 26 of file IFrameProcessor.h.
Get scanning region of interest
- Parameters
-
virtual ErrorCode artec::sdk::capturing::IFrameProcessor::getScanningRange |
( |
float * |
rangeNear, |
|
|
float * |
rangeFar |
|
) |
| const |
|
pure virtual |
Update scanning range
- Parameters
-
rangeNear | - near range limit |
rangeFar | - far range limit |
virtual float artec::sdk::capturing::IFrameProcessor::getSensitivity |
( |
| ) |
const |
|
pure virtual |
Get "improve by neighbor" sensitivity parameter used im mesh reconstruction
- Returns
- sensitivity - value between 0.0f and 1.0f
Method reconstructs a surface from a frame data and texturize the output if texture is captured. This is slow method.
Method reconstructs a surface from a frame data but don't texturize the output even if texture is captured. Texture mapping should be made explicitly through IFrameMesh::mapTexture() method
Update scanning region of interest can be changed while capture in progress call with rect == NULL for disable ROI
virtual ErrorCode artec::sdk::capturing::IFrameProcessor::setScanningRange |
( |
float |
rangeNear, |
|
|
float |
rangeFar |
|
) |
| |
|
pure virtual |
Update scanning range can be changed while capture in progress
virtual ErrorCode artec::sdk::capturing::IFrameProcessor::setSensitivity |
( |
float |
sensitivity | ) |
|
|
pure virtual |
Set "improve by neighbor" sensitivity parameter used im mesh reconstruction can be changed while capture in progress
- Parameters
-
sensitivity | - value between 0.0f and 1.0f |
The documentation for this class was generated from the following file: