Artec 3D Scanning SDK
2.0
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Interface for captured frame (image + depth). More...
#include <artec/sdk/capturing/IFrame.h>
Public Member Functions | |
virtual int | getFrameNumber () const =0 |
Used for sorting frames in the capture order both in the single and the multi-thread modes. More... | |
virtual const IImage * | getTexture () const =0 |
Returns raw texture image without correction. More... | |
virtual const IImage * | getDepth () const =0 |
Returns depth image. More... | |
virtual const TimeStamp * | getCaptureTimeStamp () const =0 |
Returns frame capture time stamp. More... | |
Public Member Functions inherited from artec::sdk::base::IRef | |
virtual int | addRef () const =0 |
Increase object reference counter. More... | |
virtual int | release () const =0 |
Decrease object reference counter. More... | |
Interface for captured frame (image + depth).
Don't confuse it with IFrameMesh!
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pure virtual |
Returns frame capture time stamp.
Return high-precision time for Artec scanners.
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pure virtual |
Returns depth image.
It doesn't work for Artec 3D scanners!
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pure virtual |
Used for sorting frames in the capture order both in the single and the multi-thread modes.
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pure virtual |
Returns raw texture image without correction.
See IScanner::convertTextureFull.