Artec 3D Scanning SDK  2.0
Public Attributes | List of all members
artec::sdk::algorithms::TexturizationSettings Struct Reference

Parameters for Texturing algorithm. More...

#include <artec/sdk/algorithms/Algorithms.h>

Public Attributes

base::ScannerType scannerType
 Scanner type. More...
 
TexturizeType texturizeType
 Texturing type to use. More...
 
TexturizeResolution texturizeResolution
 Resolution of texturing output (in pixels) More...
 
bool enableBackgroundSegmentation
 Enable background segmentation for input texture frames. More...
 
bool enableAmbientLightingCompensation
 Enable compensation of ambient light. More...
 
int atlasUnfoldingPolygonLimit
 Set the limit for number of polygons for mesh unfolding: 0 - disable simplification (unfold original mesh) N - reduce number of polygons to N, then make unfolding and reproject atlas to the original mesh. More...
 
bool enableTextureInpainting
 Interpolate colors for empty texture areas. More...
 
bool useTextureNormalization
 Correct texture brightness for Artec scanners. More...
 
InputFilter inputFilterType
 Type of frames for algorithm to use. More...
 

Detailed Description

Parameters for Texturing algorithm.

Definition at line 207 of file Algorithms.h.

Member Data Documentation

int artec::sdk::algorithms::TexturizationSettings::atlasUnfoldingPolygonLimit

Set the limit for number of polygons for mesh unfolding: 0 - disable simplification (unfold original mesh) N - reduce number of polygons to N, then make unfolding and reproject atlas to the original mesh.

Definition at line 227 of file Algorithms.h.

bool artec::sdk::algorithms::TexturizationSettings::enableAmbientLightingCompensation

Enable compensation of ambient light.

Definition at line 222 of file Algorithms.h.

bool artec::sdk::algorithms::TexturizationSettings::enableBackgroundSegmentation

Enable background segmentation for input texture frames.

Definition at line 219 of file Algorithms.h.

bool artec::sdk::algorithms::TexturizationSettings::enableTextureInpainting

Interpolate colors for empty texture areas.

Definition at line 230 of file Algorithms.h.

InputFilter artec::sdk::algorithms::TexturizationSettings::inputFilterType

Type of frames for algorithm to use.

Definition at line 236 of file Algorithms.h.

base::ScannerType artec::sdk::algorithms::TexturizationSettings::scannerType

Scanner type.

Definition at line 210 of file Algorithms.h.

TexturizeResolution artec::sdk::algorithms::TexturizationSettings::texturizeResolution

Resolution of texturing output (in pixels)

Definition at line 216 of file Algorithms.h.

TexturizeType artec::sdk::algorithms::TexturizationSettings::texturizeType

Texturing type to use.

Definition at line 213 of file Algorithms.h.

bool artec::sdk::algorithms::TexturizationSettings::useTextureNormalization

Correct texture brightness for Artec scanners.

Definition at line 233 of file Algorithms.h.


The documentation for this struct was generated from the following file: