Artec 3D Scanning SDK
2.0
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Parameters for Texturing algorithm. More...
#include <artec/sdk/algorithms/Algorithms.h>
Public Attributes | |
base::ScannerType | scannerType |
Scanner type. More... | |
TexturizeType | texturizeType |
Texturing type to use. More... | |
TexturizeResolution | texturizeResolution |
Resolution of texturing output (in pixels) More... | |
bool | enableBackgroundSegmentation |
Enable background segmentation for input texture frames. More... | |
bool | enableAmbientLightingCompensation |
Enable compensation of ambient light. More... | |
int | atlasUnfoldingPolygonLimit |
Set the limit for number of polygons for mesh unfolding: 0 - disable simplification (unfold original mesh) N - reduce number of polygons to N, then make unfolding and reproject atlas to the original mesh. More... | |
bool | enableTextureInpainting |
Interpolate colors for empty texture areas. More... | |
bool | useTextureNormalization |
Correct texture brightness for Artec scanners. More... | |
InputFilter | inputFilterType |
Type of frames for algorithm to use. More... | |
Parameters for Texturing algorithm.
Definition at line 207 of file Algorithms.h.
int artec::sdk::algorithms::TexturizationSettings::atlasUnfoldingPolygonLimit |
Set the limit for number of polygons for mesh unfolding: 0 - disable simplification (unfold original mesh) N - reduce number of polygons to N, then make unfolding and reproject atlas to the original mesh.
Definition at line 227 of file Algorithms.h.
bool artec::sdk::algorithms::TexturizationSettings::enableAmbientLightingCompensation |
Enable compensation of ambient light.
Definition at line 222 of file Algorithms.h.
bool artec::sdk::algorithms::TexturizationSettings::enableBackgroundSegmentation |
Enable background segmentation for input texture frames.
Definition at line 219 of file Algorithms.h.
bool artec::sdk::algorithms::TexturizationSettings::enableTextureInpainting |
Interpolate colors for empty texture areas.
Definition at line 230 of file Algorithms.h.
InputFilter artec::sdk::algorithms::TexturizationSettings::inputFilterType |
Type of frames for algorithm to use.
Definition at line 236 of file Algorithms.h.
base::ScannerType artec::sdk::algorithms::TexturizationSettings::scannerType |
Scanner type.
Definition at line 210 of file Algorithms.h.
TexturizeResolution artec::sdk::algorithms::TexturizationSettings::texturizeResolution |
Resolution of texturing output (in pixels)
Definition at line 216 of file Algorithms.h.
TexturizeType artec::sdk::algorithms::TexturizationSettings::texturizeType |
Texturing type to use.
Definition at line 213 of file Algorithms.h.
bool artec::sdk::algorithms::TexturizationSettings::useTextureNormalization |
Correct texture brightness for Artec scanners.
Definition at line 233 of file Algorithms.h.